


Both faction starting resources have been decreased while HQ costs have been increased.
The only problem is why wasn’t the infantry like this from the start? Another big change is the cost of German HQ upgrades and Russian base building costs. These small changes may seem obvious and maybe not that noticeable but I welcome it. It now means for example units such as Pioneers with close range weapons will be more effective when close and not very effective far away, cover and flanking will be more important because of this. I never rally noticed that infantry basically all shot the same regardless of distance and weapons but after reading the patch notes and watching the video the difference is noticeable and the changes make sense. More detailed patch notes can be read here.
